Nintendo 1504166 - Game Boy Advance SP Edition Console manuals
1504166 - Game Boy Advance SP Edition Console
Table of contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- AGB SYSTEM
- SYSTEM CONFIGURATION
- C OMPLETE B LOCK D IAGRAM
- M EMORY C ONFIGURATION AND A CCESS W IDTH
- AGB MEMORY
- M EMORY C ONFIGURATION
- Game Pak Memory
- Game Pak Memory Wait Control
- Access Timing
- Game Pak Bus
- V Counter
- General LCD Status
- IMAGE SYSTEM
- Details of BG Modes
- VRAM Memory Map
- RENDERING FUNCTIONS
- Mosaic Size
- VRAM Address Mapping of BG Data
- Character Data Format
- BG Screen Data Format
- BG Screen Data Address Mapping for the LCD Screen
- BG Rotation and Scaling Features
- BG Scrolling
- Bitmap Mode BG (BG Mode
- BG Rotation/Scaling
- Pixel Data Address Mapping for the LCD Screen
- OBJ (O BJECT )
- Character Data Mapping
- OBJ Rotation/Scaling Feature
- D ISPLAY P RIORITY OF OBJ AND BG
- COLOR PALETTES
- Color Palette RAM
- Color Data Format
- WINDOW FEATURE
- W INDOW C ONTROL
- COLOR SPECIAL EFFECTS
- SOUND
- S OUND C ONTROL
- S OUND PWM C ONTROL
- TIMER
- DMA TRANSFER
- COMMUNICATION FUNCTIONS
- ULTI - PLAYER C OMMUNICATION
- OMMUNICATION F UNCTIONS
- P URPOSE C OMMUNICATION
- C OMMUNICATION
- Link Cable
- KEY INPUT
- Interrupt Conditions
- INTERRUPT CONTROL
- Normal Interrupt
- Multiple Interrupts
- POWER-DOWN FUNCTIONS
- AGB SYSTEM CALLS
- Multiple Calls
- ROM REGISTRATION DATA
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