NVIDIA CorporationFrame Synchronization User’s Guide – Version 3.0 19C HAPTER 2NVIDIA Frame SynchronizationSync and Connection Status for the Server• Sync Status• Sync Ready - Green indicates that a sync pulse is present.• Timing - Indicates whether the timing is locked to the sync signal.Grey: The timing is locked to the internal V-Sync.• Stereo - Always green indicates that it is in sync with a timing signal.• Connection Status• Out/Out is the normal indicator for the server device.• In/In indicates that the system is not selected as a server or client, and is not Frame-lock enabled.Sync and Connection Status for the Client• Sync Status• Sync Ready - Green indicates that a sync pulse is present.• Timing - Indicates whether the timing is locked to the sync signal.Green: The timing is locked to the signal on the frame lock connector.Red: Either no signal on the frame lock connector is detected, or the lock to the signalhas been lost.• Stereo - Steady green indicates that the client’s stereo timing is locked to the server’sstereo signal.Note: The Quadro FX 3000G card typically takes a couple of seconds to achieve stereosync. The Quadro G-Sync card, because it provides more accuratesynchronization, typically requires about 30 seconds to achieve stereo sync.• Connection Status• In/Out or Out/In is the normal indicator for client devices.• In/In indicates that there is no connection at any of the connectors of the clientdevice, or the system is not selected as a server or client, and is not Frame-lockenabled.Swap SyncThe application controls synchronization of buffer swaps (swap sync) betweenapplications. Proper connection and synchronization of the timing signal are required forproper synchronization of buffer swaps.See “Using the OpenGL Extensions” on page 22 for instructions on how an applicationcan use the extensions to accomplish swap sync.