6. The FLexFx oN button, when off, effectivelybypasses the FlexFx bus and passes assignedsignals straight through to the Main Mix. Whatyou hear in the main mix is a dry version ofany signal assigned to the FlexFx Loop. Thisallows any combination of internal and externaleffects to be applied and cued before beingheard in the Main Mix, without interruptingplay of assigned dry signals. When you’reready to listen to the effected signal, engagethe FLexFx oN button (green). Any combinationof the above controls can be left on with onlyone of them determining if an effect is appliedor not. You get to choose.7. The FLexFx MIx LeVeL control (on the front ofthe mixer) allows you to control the level ofthe FlexFx Bus signal in the Main Mix. Thiscontrol has nothing to do with the Level/Depthcontrol for the internal effect or the mix of Wet/Dry. It performs the same function whether aneffect is applied or not. This control servesone function: it keeps the FlexFx Bus out ofthe Main Mix so you can adjust effects beforebringing them into the main mix.If the FLexFx MIx LeVeL control is turned up, andthe FLexFx oN button Is Off (bypassed), there is nochange in what is heard in the Main Mix when achannel is assigned to the FlexFx Loop. In thisinstance, it is possible to add internal or Externaleffects to the signal, and Cue the effected signalin the headphones before switching the FLexFxoN button On.It is also possible to have the FLexFx MIx LeVeLturned down, FLexFx oN or Off, create a submix,add effects (or not) and Cue or rehearse the mixbefore bringing it into the Main Mix.This architecture is very flexible and opens upmany new possibilities not possible with simpleeffect insert designs found on other mixers.INTERNAL AUDIO EFFECTSThe internal effects engine is located in the FlexFxLoop. This allows any combination of PGM 1,PGM 2, PGM 3 PGM 4, MIC 1 and MIC 2 to beassigned to an effect. The FlexFx Loop supportsrecording, cueing and Main Mix level control ofan effected signal. This has several advantagesover conventional effects assignment.Note: Individual effects are turned on/off usingthe effects buttons. The FlexFx Loop whichincludes the two external inserts) is turnedOn/Off with the FLexFx oN button (off functionsas a loop bypass.Six built-in effects:• FILter • FLaNGer • PHaSer• HoLD ecHo • roBot • reVerBGeneral Behavior• The effect time is saved for each effect.• Changing BPM for one effect changes theBPM for all effects.• Tapping the BPM requires at least two taps.• Changing the Beat multiplier results in animmediate change in the effect time.• Changing the effect time adjusts themultiplier for other effects so that the newmultiplier is as close as possible to the savedeffect time.Effects Display and Match IndicatorThe effects display shows the current BPM, beatmultiplier and time for a selected effect. A bargraph represents the effect time relative to itsrange. If no effect is selected, the information forthe last effect is displayed.FLEXFXBPM: 120 < 4/1TIME: 2097MS||||||The effect time is normally a product of theBPM and the Beat multiplier. If the left (<) or right(>) arrow appears, there is an inequality betweenthe BPM*Beat and time. The arrow indicateswhich way to adjust the Beat to correct theinequality and get the closest possible time. If anasterisk (*) is displayed, the BPM*Beat results inthe correct time as displayed.For example, 120 BPM with a 4/1 beatmultiplier would result in an effect time of 2000ms. If the time is adjusted to a different value,such as 2097 ms, an arrow indicates that theproduct of the displayed BPM and multiplierdoes not result in the displayed effect time. Forthis example, 2000 ms is below 2097 ms, sohitting the < Beat button will snap to 120 * 4/1and change the time to its product, 2000 ms.A flashing bar graph indicates that therequested effect time is out of range.For example, if a BPM of 120 is used witha beat multiplier of 4, the resulting time is 2seconds. If the multiplier is set to 16, the resultingtime would be 8 seconds, which is out of range.In this case, the time remains at 2 seconds andthe bar flashes.EFFECTS SyNCHRONIzATIONThe mixer can synchronize its internal effectsto songs tagged with BPM values in SeratoScratch Live. With no other channels assignedto the FlexFX, press the FlexFX button in thechannel playing a song with a tagged BPM inScratch Live. The Match Indicator will changeto a flashing asterisk (*) indicating that themixer is now tracking the Scratch Live suppliedBPM, and the internal effect BPM will change tothis value. The mixer will continue to track theScratch Live BPM until a new BPM is manuallytapped in using the Tap button.RANE SIXTY-EIGHT FOR SERATO SCRATCH LIVE • OPERATOR’S MANUAL 2.2 11