E-207 = 20 =To exit CALC: ATo store A + Bi and then determine '3 + i, 1 + '3 i using polarcoordinates (r∠) vN2(CMPLX)S-(A) +Se(B) W(i)12(CMPLX) 3( 'r∠)s! 3 )= 1 =s (or =) 1 =! 3 )=To exit CALC: ANote: During the time from when you press s until you exit CALC bypressing A, you should use Linear Display input procedures for input.Using SOLVESOLVE uses Newton’s Law to approximate the solution of equations. Notethat SOLVE can be used in the COMP Mode (N1) only.The following describes the types of equations whose solutions can beobtained using SOLVE.• Equations that include variable X: X2 + 2X – 2, Y = X + 5, X = sin(M), X+ 3 = B + CSOLVE solves for X. An expression like X 2 + 2X – 2 is treated as X2 + 2X– 2 = 0.• Equations input using the following syntax: {equation}, {solutionvariable}SOLVE solves for Y, for example, when an equation is input as: Y = X + 5,YImportant: • If an equation contains input functions that include an openparenthesis (such as sin and log), do not omit the closing parenthesis.• The following functions are not allowed inside of an equation: ∫ , d /dx, Σ ,Pol, Rec.To solve y = ax2 + b for x when y = 0, a = 1, and b = –2Sf(Y) Ss(=)S-(A)S)(X) w+Se(B)1s(SOLVE)Prompts for input of a value for Y Current value of YMathMathMathCMPLX MathCMPLXMathMathMathMath