Chapter 7: Super Game Boy Sound187CHAPTER 7: SUPER GAME BOY SOUND..........................................1881. SGB SOUND PROGRAM OVERVIEW........................................1882. MEMORY MAPPING (SUPER NES APU)...................................1893. CREATING AND TRANSFERRING SCORE DATA....................1903.1 Transferring Score Data ........................................................................ 1903.2 Summary of BGM Flags ........................................................................ 1903.3 Overview of Creating Score Data ......................................................... 1913.4 Setting the NEWS System Working Environment............................... 1913.5 Setting the Working Environment When Using IS-SOUND ................ 1933.6 Score Data Format When Using Original Tools .................................. 1953.7 Cautions Regarding Production of Musical Pieces ............................ 2053.8 Format of Transferred Data................................................................... 2064. SGB SOUND PROGRAM SOURCE LIST.....................................2095. TRANSFERRING AUDIO DATA TO THE SCORE AREA............2125.1 Required Data and Procedure for Audio Output................................. 2125.2 Transfer File Example............................................................................ 213