ACCESS VIRUS OS5 85Delay / ReverbFilter EnvelopeDEPTHControls the intensity of the Phaser frequencymodulation by the LFO.011111111111111111121 PHASERDepth 112≤61111111111111111154FREQUENCYThe characteristic corner frequency of thephaser’s all-pass filter. The frequencies of theleft and right sides are shifted every so slightlyto create a real stereo effect.011111111111111111121 PHASERFrequency 48≤61111111111111111154011111111111111111121 PHASERFeedback +0≤61111111111111111154STAGESUse STAGES (1-6) to select the number ofphaser stages or filter poles. This determinesdirectly the number of filter notches and peaksin the phaser signal.011111111111111111121 PHASERStages 4≤61111111111111111154SPREADUse SPREAD to increase or decrease the dis-tance between the notches and peaks in thefrequency spectrum. In other words, here youcan adjust bandwidth of the phaser effect.011111111111111111121 PHASERSpread 127≤61111111111111111154 DELAY / REVERBAs its name would indicate, the DELAY/RE-VERB section generates two different effects:The DELAY effect does just that to the input sig-nal – delay it to create echoes. Much like a cho-rus, you can modulate the delay time to createoscillations and phase shifting in the stereopanorama. Delay time can also be locked intosync with the global clock generator. As a re-sult, the rhythm of the repetitions can bematched up to the given song tempo. Beyondthat, the device offers diverse delay pattern al-gorithms where the left and right signals are de-layed so that echoes are repeated in differentbeats. By varying FEEDBACK values, you cancome up with interesting rhythmic patterns.The REVERB effect, on the other hand, simu-lates the reflections that occur in “natural”rooms. This particular effect features severalparameters that let you come up with effectsthat go beyond simple room simulation. For ex-ample, you can use the DELAY unit describedabove to dial in the desired pre-delay for roomsimulations. The DELAY effect is located prior