Terminology maXim MP L(P) XL(P) XXL(P)Operator Manual V3Page 76 LSC Lighting Systems (Aust) Pty. Ltdparameters (for example, colour). A palette caninclude more than one type of Fixture. If a paletteis recalled onto the PaTPad, all Fixtures on thePaTPad of the same type(s) recorded in thepalette will move to those palette settings (if theparameter is flashing). A link to a palette can beincluded in any normal scene allowing that sceneto automatically recall the palette. Multiple scenescan include a link to the same palette. Paletteswork in a similar way to presets in that that if youneed to make changes, editing a single palette willautomatically change the look of all scenes thatinclude a link to that palette.24.13 HTP. (HIGHEST TAKES PRECEDENCE).All DMX slots that control intensity are treated bythe maXim as HTP (Highest Takes Precedence).If the level for a HTP slot is emanating fromseveral places within the maXim at the same timethen the highest of all those levels will be thelevel at the output.24.14 LTP. (LATEST TAKES PRECEDENCE).All DMX slots that control fixture attributes exceptintensity are treated by the maXim as LTP (LatestTakes Precedence). The level for a LTP channelon the output of the maXim will always be thelevel from the place where the latest action tookplace (subject to any times).A latest action is triggered when;1. A parameter is altered on the PaTPad.2. A PLAYBACK is faded up from zero.3. A step of a stack or chase is EXECUTED(effectively the same as 2).4. A [f/a] button is pressed. This will onlymomentarily override the current LTP levelwhilst the button is held down.5. The [p-trig] button is pressed.LTP levels are not influenced by the level settingsof the playbacks, masters or the flash levelcontrol. This means that when a scene is playedback, the parameters (LTP) of any fixtures in thatscene will go to their recorded/stored settings intheir recorded/stored times as soon as they aretriggered. If a scene is faded down, theparameters do not change. To move a parameteryou must trigger it via another scene or alter it viathe PaTPad.24.15 LOOKA lighting “LOOK” is the collection of channels attheir various levels (intensities) that arecontributing to the output of the maXim at any onetime. A “look” may be made up of a collection offixtures or a single scene (see below) or acombination of several scenes. It may even be asingle fixture.24.16 SCENEA Scene is a memorised look of fixtures (at theirrespective levels) plus “IN” and “OUT” fade timesand a name. It can be played back on playback oras a step in a stack or chase.24.17 CHASEA Chase is a list of steps that are replayed inorder, stepping continuously from one step to thenext and automatically repeating the list when ithas reached the end.24.18 STACKA Stack is a list of steps consisting of scenes,chases or snapshots (of the maXim output), thatare recorded in the order that they are to bereplayed.24.19 DIPLESS CROSSFADEWhen a dipless crossfade is performed, theintensity level of any fixture that is on in both theOUT fading scene and the IN fading scene willfade directly from its outgoing level to its incominglevel and will not dip below a level equal to thecurrent sum of the two scenes24.20 PLAYBACKA Playback provides a means of playing back andcontrolling the overall level of a scene or a chase.24.21 DMX512ADMX512A is the industry standard for thetransmission of digital control signals betweenlighting equipment. It utilises just a single pair ofwires on which is transmitted the level informationfor the control of up to 512 DMX slots.As the DMX512 signal contains the levelinformation for all slots, each piece of equipmentneeds to be able to read the level(s) of the slots(s)that apply only to that piece of equipment. Toenable this, each piece of DMX512 receivingequipment is fitted with an address switch. Thisswitch is set to the slot number to which theequipment is to respond.The end of the DMX line is terminated (120 Ω) toprevent the signal reflecting back up the line andcausing possible errors.24.22 DMX UNIVERSESIf more than 512 DMX slots are required, thenmore DMX outputs are used. The numbers oneach DMX output are always 1 to 512. Todifferentiate between each DMX output they arecalled Universe1, Universe 2 etc.