204 User’s GuideAppendix DNVIDIA ForceWare Graphics Display Driver — Feature HistoryOpenGL ExtensionsThe OpenGL extensions in the table below were added or changed in Release 5.OpenGL Performance EnhancementsA number of features are significantly improved in Release 5.• For RIVA TNT and TNT2, polygon offset is faster.• For GeForce 256 and Quadro, a number of improvements have been made:• glDrawPixels() and glReadPixels() have been made faster• display lists use AGP memory for better performance• large texture sets are handled more efficiently by the texture manager• vertex arrays with two‐sided lighting are faster• compiled vertex arrays are faster for primitives that use multitexturedTexCoord2f+Color4ub+Vertex3f• vertex array range extension is fully functional• Control Panel enables accelerated full‐scene anti‐aliasing (GeForce, Quadro,GeForce2)• multi‐monitor hardware is accelerated on Windows 2000• GL_WGL_swap_interval extension can change V‐sync behavior• V‐sync is on by default (default behavior is selectable with the Control Panel)• default anisotropic filtering can be triggered by checking the anisotropic filteringbox on the Control PanelOpenGL Extensions Modified in Release 5Extension Status CommentARB_texture_cube_map New Same as EXT_texture_cube_mapARB_texture_env_add New Same as EXT_texture_env_addARB_transpose_matrix NewGL_ARB_texture_compression New (5.16) To replace S3_s3tcNV_blend_square NewS3_s3tc New DeprecatedEXT_clip_volume_hint RemovedEXT_cull_vertex RemovedGL_NV_light_max_exponent Renamed Was GL_EXT_light_max_exponent