Sampling Sounds and Playing Them on the Digital KeyboardE-22You can apply various effects to sampled sounds.1. Press bp and then use bs (10-key) to enter thetone number 571 to 575 to which you want toapply effects.2. Press bp to cycle thorough the availableeffects, described below.• Avoid assigning the same sampled sound to the keyboardfor play along and for looped play. Doing so will cause, theLoop 1 effect to be applied to the keyboard tone whilelooped play of the sampled sound is being performed.You can use the procedure to change the drum sounds thatare assigned to each keyboard key.• You can store up to three drum sets and store them as tonenumbers 576, 577, and 578. Simply select the tone numberwhere the drum set you want is located to assign the drumset sounds to the keyboard.1. Press bq.bq lights.2. Press bp and then use bs (10-key) to enter thetone number 576, 577, or 578 for the drum setwhose sounds you want to change.• In place of the above steps, you could press cs and bqat the same times and then select a tone number.3. Press cs.4. Press the keyboard key to which you want toassign the drum sound you are about tosample.This enters sampling standby.The allowable sampling time (in seconds) will appear onthe display momentarily and then the display will changeto the following.5. Output the sound from the external device. Inthe case of a microphone, output the sound inthe direction of the microphone.Sampling will start automatically.Applying Effects to a Sampled SoundEffect Type(Display) DescriptionOriginal (Orgnl) Normal sampled tone (no looping, noeffect).Loop 1 (Loop1) Loops the sampled sound.Loop 2 (Loop2)Loops the sample sound and raises thepitch of the resonating sound when thekeyboard key is released.Loop 3 (Loop3)Loops the sample sound and lowers thepitch of the resonating sound when thekeyboard key is released.Pitch 1 (Ptch1) Changes the pitch from low to high, at anincreasing rate.Pitch 2 (Ptch2) Changes the pitch from high to low, at adecreasing rate.Pitch 3 (Ptch3)Changes the pitch from high to low, at adecreasing rate, and then raises the pitchwhen the key is released.Tremolo (Treml) Alternates volume between high and low.Funny 1 (Funy1) Adds vibrato and changes the pitch by agradually increasing amount.Funny 2 (Funy2) Alternates between high pitch and lowpitch.Funny 3 (Funy3) Adds vibrato and changes the pitch fromlow to high.Incorporating a Sampled Soundinto a Drum Set (Drum Sampling)N o D a t aLightsN o D a t aFlashesW a i t i n gFlashesS a m p l i n gFlashes