→ A new empty Pattern is created in the selected Pattern slot. The new Pattern is loaded inthe Pattern Editor with an empty Event area. Furthermore, this Pattern is referenced by aClip for the selected Group in the current Scene in the Arranger. This Clip replaces anyprevious Clip for the Group in that Scene (see chapter ↑13.3, Using Arranger View formore on this).7.7.3.1 Creating a New Pattern on Your Controller► To create a new empty Pattern in the current Pattern bank, press PATTERN + any unlitpad.→ A new empty Pattern is created at this position in the current Pattern bank. Additionally:▪ The new Pattern is selected and displayed in the software’s Pattern Editor. You can thenmodify it both from your controller and in the software.▪ The new Pattern is referenced by a Clip for the selected Group in the current Scene. ThisClip replaces any previous Clip for the Group in that Scene (see chapter ↑13.3, Using Ar-ranger View for more on this).You don’t need to explicitly create a new empty Pattern before filling it with events: Ifno Pattern is selected, as soon as you record events a new Pattern will be created forthem! See section ↑7.4.2, Creating Events/Notes for more information on creatingevents.7.7.4 Deleting PatternsTo delete a Pattern:1. Open the Pattern Manager (see ↑7.7.1, The Pattern Manager and Pattern Mode).2. If necessary, select the Pattern bank containing the desired Pattern by clicking its padgrid on the right.The selected Pattern bank is surrounded by a white border and its Patterns appear in thelist on the left.Working with PatternsManaging PatternsMASCHINE - Manual - 388