7ScrollIng throughpatcheSYour UltraNova comes pre-loaded with a set of factory patches, which may be auditionedfrom the opening Patch Menu. The opening Patch Menu can always be accessed by press-ing the SYNTH button [25]. The patches are arranged as 4 banks (A to D), each with 127patches (000 to 126). Rotate RE1 to scroll through the patches. The new sound is loadedas soon as the patch data shows in the display. Alternatively, the PATCH/BANK knob [24]can be used to dial through the whole set; in this case, rotate the PATCH/BANK knob toselect the patch and push and rotate the knob select the bank. Note that the name of thepatch is also displayed.SearchIng throughcategorIeSApart from being arranged in 4 banks, the patches are also categorised for you accordingto the type of sound; this makes inding suitable sounds much easier. Each patch belongsto both a Genre and a Category; the Genre broadly indicates the musical area for whichthe patch might be suitable, the Category further subdivides the set by sonic characteris-tics. Press the PATCH BROWSE button [23], and the display below appears:The display shows the location and name of the currently-selected patch. The default is forall patches to be available, because the Genre and Category search criteria are both setto ‘All’. RE8 and RE7 let you reduce the number of available patches by iltering only thosewhich belong to a selected Genre and/or Category respectively.Once the ilter criteria have been set, the reduced patch set can be browsed either in loca-tion order (the default), or by name, alphanumerically. This choice is set by RE5, which setsthe ‘Find By’ parameter to either ‘A000-D127’ (location order) or ‘A-Z’ (alpha sort).If there are no matches for the Genre/Category combination selected you will notbe able to change the patch – try a different combination!The Genres and Categories are listed below:CATEGORY DISPLAY SHOWS:Bass BassBell BellClassic ClassicDrum DrumKeyboard KeyboardLead LeadMovement MovementPad PadPoly PolySFX SFXString StringExternal Input ExtInputVocoder VocoderGENRE DISPLAY SHOWS:Classic ClassicDrum ‘n’ Bass/ Breaks D&B/BrksHouse HouseIndustrial IndustriJazz JazzR ‘n’ B/Hip Hop R&B/HHopRock and Pop Rock/PopTechno TechnoDubstep DubstepcomparIng patcheSWhen editing stored patches to create new sounds it may be useful to compare the editedversion with the original stored patch. This is achieved by using the COMPARE [23]button. Press the COMPARE button and play a key, and you will hear the original storedpatch. Release the COMPARE button play the key again and you will hear the patch in itscurrently edited state. If you press the COMPARE button while in any of the menu pages(except the Write menu), the stored patch parameters will be displayed.You can compare the currently edited patch with any preset stored in the UltraNova. Thisis useful when selecting a new location for the patch to be saved to. To do this, press theWRITE [23] button twice to access page 2 of the Write menu. Using RE2 (Bank) andRE3 (Patch) select the stored patch that you want to compare. Pressing and holding theCOMPARE button and a key will enable the stored patch to sound.Note: If the WRITE button is pressed again (while in page 2 of the Write menu), the cur-rently edited patch will be saved in the location selected by RE2 and RE3. To avoid savingthe edited patch press any other synth button to exit the Write menu (e.g., SYNTH [25]).StorIng a patchIt is possible to store or write your own patches directly into the UltraNova without usingthe UltraNova Librarian software application. The Write menu consists of two pages andboth can be accessed by pressing the WRITE [23] button. A third press of the WRITEbutton will store the preset. It is also possible to move between the pages using the PAGEBACK and NEXT buttons [4].Entering patch name (Page 1)RE1: Not used.RE2: Cursor PositionThis moves the cursor position up and down the text string for the purpose of editingcharacters.RE3: Character selectTurning RE3 scrolls through the entire character set (A-Z, a-z, 0-9 and special characters).The location of the character being edited is determined by RE2.RE4: not usedRE5: Uppercase charactersThe parameter scrolls through the uppercase character set ‘A’ to ‘Z’. The location of thecharacter being edited is determined by RE2. Press the lashing button directly below RE5to enter the character and automatically increment the cursor to its next position.RE6: Lowercase charactersThe parameter scrolls through the lowercase character set ‘a’ to ‘z’. The location of thecharacter being edited is determined by RE2. Press the lashing button directly below RE6to enter the character and automatically increment the cursor to its next position.RE7: Numerical charactersThe parameter scrolls through the numerical character set ‘0’ to ‘9’. The location of thecharacter being edited is determined by RE2. Press the lashing button directly below RE7to enter the character and automatically increment the cursor to its next position.RE8: Punctuation and special charactersThe parameter scrolls through a set of punctuation and special characters. The location ofthe character being edited is determined by RE2. Press the lashing button directly belowRE8 to enter the character and automatically increment the cursor to its next position.FX - EQ EQ EQBasLvl EQMidLvl EQTrbLvl EQBasFrq EQMidFrq EQTrbFrq0 0 0 64 64 64DELAY 1/2 DELAY1 Dly1Time Dly1Sync Dly1Fbck Dly1L/R Dly1Wdth DLy1Slew64 Off 64 1/1 127 127CHORUS 1-4CHORUS1 Ch1Type Ch1Rate Ch1Sync Ch1Fbck Ch1Depth Ch1DelayChorus 20 Off +10 64 64X- GATOR GATOR GtOn/Off GtLatch GtRSync GtKSync GtSlew GtDecay GtL/RdelOn Off 16th On 16 64 0GATOR GtMode EditGroup EEEE---- -------- ❚❚❚ ❚ ❚ ❚ ❚ ❚ ❚Mono16 1 -------- -------- ❚ ❚❚❚ ❚❚ ❚❚SYNTH Patch NameA000 Init ProgramCH BROWSE Patch Name Find By Category GenreA000 Init Program A000-D127 All AllTCH SAVE PATCHSAVE Posng *------- -------- Upper Lower Number PunctuateA o Init Program A a 0 spacePATCHSAVE Bank Patch Destination SaveCatg SaveGenreDest+C&G A 0 Init Program None NoneTWEAK Tweak1 Tweak2 Tweak3 Tweak4 Tweak5 Tweak6 Tweak7 Tweak8---- ---- ---- ---- ---- ---- ---- -------- ---- ---- ---- ---- ---- ---- ----TOUCH M 123456 M 123456 M 123456 M 123456 M 123456 M 123456 M 123456 M 1234560 ------ 0 ------ 0 ------ 0 ------ 0 ------ 0 ------ 0 ------ 0 ------NmbrMods NmbrMods NmbrMods NmbrMods NmbrMods NmbrMods NmbrMods NmbrMods0 0 0 0 0 0 0 0E123456 E123456 E123456 E123456 E123456 E123456 E123456 E123456----- ----- ----- ----- ----- ----- ----- -----M 123456 M 123456 M 123456 M 123456 M 123456 M 123456 M 123456 M 1234560 R----- 0 ------ 0 ------ 0 ------ 0 ------ 0 ------ 0 ------ 0 ------FX - EQ EQ EQBasLvl EQMidLvl EQTrbLvl EQBasFrq EQMidFrq EQTrbFrq0 0 0 64 64 64FX - DELAY 1/2 DELAY1 Dly1Time Dly1Sync Dly1Fbck Dly1L/R Dly1Wdth DLy1Slew64 Off 64 1/1 127 127FX - CHORUS 1-4CHORUS1 Ch1Type Ch1Rate Ch1Sync Ch1Fbck Ch1Depth Ch1DelayChorus 20 Off +10 64 64FX- GATOR GATOR GtOn/Off GtLatch GtRSync GtKSync GtSlew GtDecay GtL/RdelOn Off 16th On 16 64 0GATOR GtMode EditGroup EEEE---- -------- ❚❚❚ ❚ ❚ ❚ ❚ ❚ ❚Mono16 1 -------- -------- ❚ ❚❚❚ ❚❚ ❚❚SYNTH Patch NameA000 Init ProgramPATCH BROWSE Patch Name Find By Category GenreA000 Init Program A000-D127 All AllPATCH SAVE PATCHSAVE Posng *------- -------- Upper Lower Number PunctuateA o Init Program A a 0 spacePATCHSAVE Bank Patch Destination SaveCatg SaveGenreDest+C&G A 0 Init Program None NoneTWEAK Tweak1 Tweak2 Tweak3 Tweak4 Tweak5 Tweak6 Tweak7 Tweak8---- ---- ---- ---- ---- ---- ---- -------- ---- ---- ---- ---- ---- ---- ----TOUCH M 123456 M 123456 M 123456 M 123456 M 123456 M 123456 M 123456 M 1234560 ------ 0 ------ 0 ------ 0 ------ 0 ------ 0 ------ 0 ------ 0 ------NmbrMods NmbrMods NmbrMods NmbrMods NmbrMods NmbrMods NmbrMods NmbrMods0 0 0 0 0 0 0 0E123456 E123456 E123456 E123456 E123456 E123456 E123456 E123456----- ----- ----- ----- ----- ----- ----- -----M 123456 M 123456 M 123456 M 123456 M 123456 M 123456 M 123456 M 1234560 R----- 0 ------ 0 ------ 0 ------ 0 ------ 0 ------ 0 ------ 0 ------