23It’s like trying to taste a pizza while still in the grocery store and staring at the raw ingredients that haven’t been purchasedyet.Thank you for selecting the incredible Omnia ONE Multicast Audio Processor. Your continued patronage and support areappreciated.Sincerely,The Omnia Development TeamLoudness Processing and CodecsIn general, applications requiring audio processing prior to a codec don’t rely heavily on absolute loudness for theiroverall success. Loudness is still important of course – you do want to be heard – but it is not the most importantthing. It has been well established that codecs generally do not like extremely processed audio applied to their inputsbecause with very dense audio there are fewer opportunities to hide coding artifacts (these opportunities to hidecoding action are commonly referred to as codec entropy).If you believe that you’re in a density war and you feel a need to react, we can provide some suggestions that shouldhelp. Conversely, if you have the luxury to strive for increased sound quality, we’ve got suggestions for you too!There will always be a subjective compromise whenever there is a desire to shift the processing priority from thehighest quality setting to those generating the highest loudness.Omnia ONE Multicast has been designed to minimize the trade-offs between quality and loudness, and werecommend that before starting the process of cranking it up, try to determine beforehand what sonic characteristicsmight be lacking.In many cases it’s not just about increasing the drive to the limiters. Instead, it can be as non-intuitive as creating theillusion of greater loudness by changing something simple – like a time constant. Sometimes the old adage of less ismore really applies!Please give the following content some thought as it may assist you in developing an overall fine-tuning plan if youfeel changes beyond our factory presets are justified.A Word About Density, Clarity, and IntelligibilityProcessing for the coded audio world is quite a bit different than what is done for FM-Stereo and AM. There are twosignificant differences, and both impact the overall sound of a coded transmission: First, there is no pre-emphasisnetwork in coded audio. Second, clipping should never be used for peak control.In conventional broadcast applications the method of clipping that was used contributed substantially to the qualityvs. loudness tradeoff – it was a fairly simple two-way tug of war.In the coded domain the tradeoff is much different - it becomes a three-way tug of war between quality, loudness,and audible artifacts. Using the rules for conventional processing will cause trouble in a coded audio environment.Why? Because Codecs complain. And they complain in the form of nasty and objectionable artifacts when harmonicor intermodulation (IMD) distortion is presented to their input. In fact, dynamic peak limiters employing extremelyfast time constants (which generates a form of program-dependent IMD) can easily cause serious trouble for acodec.Quality Versus DensityThe primary trade-off between quality and artifacts will be located within the processor’s limiter sections. Withincreased depth of limiting, intermodulation distortion increases and the ‘fast’ activity of the limiters causes the