R5911443 /02 UDM52• To enter the value as a direct number, press OK, input the digit(s), and then press OK again to execute andexit cursor mode e.g. OK 79 OK.Within an input field, use the * button as backspace button to remove an entered digit. Use the # button toenter a dot (.).Changes to values are implemented dynamically.To enter values with the local keyboard, use the arrow keys to select the first digit, press OK. Select thesecond digit and press OK. Continue until all digits are entered. Close the action by selecting the enter (↵)button and press OK. Select the backspace button and press OK to remove the last entered digit.Menu memoryThe OSD menu remembers the last selected sub-item as long as the projector is running. The menu memoryis reset when restarting the projector from standby.5.3 Test PatternsHow to use test patterns1. In the main menu, select Test Patterns.orPush the Test Patterns button on the RC.Image 5-5: Main menu, Test Patterns2. In the Test Patterns menu, select either Internal, or Output test patterns.3. In the chosen submenu, select the desired test pattern from the list.You can select one of the following Internal test patterns:• Color bars• Checker board• Blue / Green / Red / White• Convergence• Focus• Aspect• Scheimpflug White / Green• Cross hatch• Monoscope• 3D StereoYou can select one of the following Output test patterns:• Blemish zone• Checkerboard• Color bars• Convergence• FIP• Full screen black / white / blue / green / red / cyan / magenta / yellow• Grid• Horizontal Ramp• Vertical Ramp• MTFGUI – Introduction