Clear MessageThe 3 (CLEAR) key allows you to clear the selected text message, or all text messages from the console's display.TRASH NIGHTENTER MESSAGE 0=ALL ↓You may enter the message number followed by the ' # ' key to clear that message, or simply press the down arrow key to scrollthrough a list of messages. Press the ' # ' key to clear the selected message, or press 0, then ' # ' to clear all messages.Say MessageThe 4 (SAY) key allows the controller to say the selected voice message over a speaker. This voice message can be an audiblereminder of special events and occasions.You may enter the message number followed by the ' # ' key to say that message, or simply press the down arrow key to scrollthrough a list of messages. Press the ' # ' key to say the selected message.Phone MessageThe 5 (PHONE) key allows the controller to call the selected phone number and say the selected voice message.PHONE NUMBER:1-8Select a phone number (1-8) from the dial menu, then press ' # ':TRASH NIGHTENTER MESSAGE ↓You may enter the message number followed by the ' # ' key, or simply press the down arrow key to scroll through a list ofmessages. Press the ' # ' key to dial the number and say the selected voice message.Send Message (Pro-Link)The 6 (SEND) key allows you to send any of the text messages through the Pro-Link serial port. You are first prompted tospecify the desired serial port.SERIAL PORT:1-2The built-in serial port (J5) on the controller is assigned to Serial Port 1. Serial port 2 is a Serial Interface Module connected tothe Expansion port on the controller.Next, select the message to be sent. You may enter the message number followed by the ' # ' key to send that message, or simplypress the down arrow key to scroll through a list of messages. Press the ' # ' key to send the selected message:MSGNAMEENTER MESSAGE: ↓The message is sent out through the specified Pro-Link port exactly as the message was entered in Setup | Names | Message.Carriage returns and line feed characters are not automatically appended to the end. To send ASCII control as part of themessage, use the caret "^" character in the message. This character specifics that the next character is to be interpreted as anASCII control character, such as "^M" to represent a carriage return.Other useful sequences would be "^J" for a line feed character and "^G" for a bell character. To include an actual "^" character inthe message, enter it twice as in "^^".Each message can be up to 15 characters long. To send a longer message, simply program two messages to be sent one after theother.38