94ENGLISHRecording in Dark Places without AnyIllumination (0 Lux Night View Function)This function is convenient when you want to record at night inplaces without any illumination, for example for observing thebehaviour of nocturnal animals, etc. In this mode, the MovieCamera emits infrared rays which makes it possible to recordsubjects that are invisible to the naked eye.1 Set the [0 LUX OFF/ON] Switch to [ON] tomake the [0LUX] Indication appear.≥The built-in Infra-red Beam Emitters 1 light. Be carefulnot to cover them with your hand when recording.≥Do not use the 0 Lux Night View Function in brightly lit placesand never aim the Movie Camera against the sun, as thiscould cause irreparable damage.≥The playback picture of scenes recorded with the0 Lux Night View Function will be in black and white.≥If you change the setting of the [0 LUX OFF/ON] Switch duringrecording, a switching noise is also recorded.≥When recording with the 0 Lux Night View Function, it is notpossible to adjust the white balance manually or to cancel themanually adjusted white balance setting.≥It is not possible to use any of the Programme AE Modeswhen the 0 Lux Night View Mode is activated.≥When using the 0 Lux Night View Function, the subject shouldbe within 3 metres from the Movie Camera.≥When the automatic focusing is not precise, adjust the focusmanually.≥As the iris is fully opened in the 0 Lux Night View Mode,subjects in white or other light colours may be recordedwhitish, blurred and with weak contrast.≥If you use the 0 Lux Night View Function together with theMotion-Sensor-Controlled Recording Function, recordingstarts automatically when the Movie Camera’s built-in MotionSensor detects some movement in the picture. This combinedfunction is convenient for easy, unattended animal observationrecordings at night.Cancelling the 0 Lux Night View FunctionSet the [0 LUX OFF/ON] Switch to [OFF] to make the [0LUX]Indication disappear.0LUX1O LUXOFFON1 !"#$%&'()*+M=iìñ !" !"#$%&'()*+,-./0123#45676 !"#$%&'()*+,-.!/01234567 !"#$%&'()*+,-./1 [M=iru=lccLlk] !"[lk][Miru]≥ !"#$%&' 1 !"#$%&'()* !"#$%&'≥ !"#$%& M=iìñ !"#$%&'()*+% !"#$%&'()$*+,-./≥ M=iìñ !"#$%&'()*+,-./0'1≥ !"#$%&' [M=iru=lccLlk] !"#$%& !"#$%&≥ M=iìñ !"#$%&'()*+,-./0123) !"#$%&'()≥ M=iìñ !"#$%&!'()*+, ^b ≥ M= iìñ !"#$%&'()*+,-./ P ≥ !"#$%&'() *+"!,≥ M=iìñ !"#$%&'()*+,-#./0123 !"#$%&'()*+,-./0123456≥ ! M=iìñ !"#$%&'()*+ !,-./ !"#$%&'()*+,-./01234() !"#$%&'()*+,-./01234567 !"#$%& M=iìñ !"[M=iru=lccLlk] !"[lcc] [M=iru] !"