(127/137)24. Proof of Play24.1 Start Proof of PlayThis command is used in order to read Proof of Play log data.1) The controller requests the monitor to start Proof of Play.Header Message Check code DelimiterSOH-'0'-Monitor ID-'0'-'A'-'0'-'8'STX-'C'-'A'-'0'-'6'-'0'-'0'-ETX BCC CRHeaderSOH (01h) : Start of Header'0' (30h) : ReservedMonitor ID : Specify the Monitor ID from which you want to get status.Ex.) If Monitor ID is '1', specify 'A'.'0' (30h) : Message sender is the controller.'A' (41h) : Message Type is "Command".'0'-'8' (30h, 38h) : Message length is 8 bytes.MessageSTX (02h): Start of Message'C'-'A'-'0'-'6': Proof of Play command'0'-'0' (30h,30h): Start Proof of Play commandETX (03h): End of MessageCheck codeBCC: Block Check CodeRefer to the section 4.5 “Check code” for a BCC calculation.DelimiterCR (0Dh): End of packet2) The monitor replies the result of Start to the controller.Header Message Check code DelimiterSOH-'0'-Monitor ID-'0'-'B'-'2'-'2'STX-'C'-'B'-'0'-'6'-'0'-'0'-Data(0)-Data(1)-Data(2) --- Data(12) -ETXBCC CRHeaderSOH (01h) : Start of Header'0' (30h) : ReservedMonitor ID : Specify the Monitor ID from which you want to get status.Ex.) If Monitor ID is '1', specify 'A'.'0' (30h) : Message sender is the controller.'A' (41h) : Message Type is "Command".'2'-'2' (32h, 32h) : Message length is 34 bytes.MessageSTX (02h): Start of Message'C'-'B'-'0'-'6': Proof of Play reply command'0'-'0' (30h,30h): Start Proof of Play commandData(0)-Data(12): Log Data of Proof of Play of STOP (26byte) : Same as “Get Proof of PlayCurrent”