(131/137)24.3 Get Proof of Play CurrentThis command is used in order to get Proof of Play current log.1) The controller requests the monitor to get current log of Proof of Play.Header Message Check code DelimiterSOH-'0'-Monitor ID-'0'-'A'-'0'-'8'STX-'C'-'A'-'0'-'6'-'0'-'2'-ETX BCC CRHeaderSOH (01h) : Start of Header'0' (30h) : ReservedMonitor ID : Specify the Monitor ID from which you want to get status.Ex.) If Monitor ID is '1', specify 'A'.'0' (30h) : Message sender is the controller.'A' (41h) : Message Type is "Command".'0'-'8' (30h, 38h) : Message length is 8 bytes.MessageSTX (02h): Start of Message'C'-'A'-'0'-'6': Proof of Play command'0'-'2' (30h,32h): Get Proof of Play current log commandETX (03h): End of MessageCheck codeBCC: Block Check CodeRefer to the section 4.5 “Check code” for a BCC calculation.DelimiterCR (0Dh): End of packet2) The monitor replies the current log of Proof of Play to the controller.Header Message Check code DelimiterSOH-'0'-Monitor ID-'0'-'B'-'2'-'2'STX-'C'-'B'-'0'-'6'-'0'-'2'-Data(0)-Data(1)-Data(2) --- Data(12) -ETXBCC CRHeaderSOH (01h) : Start of Header'0' (30h) : ReservedMonitor ID : Specify the Monitor ID from which you want to get status.Ex.) If Monitor ID is '1', specify 'A'.'0' (30h) : Message sender is the controller.'A' (41h) : Message Type is "Command".'2'-'2' (32h, 32h) : Message length is 34 bytes.MessageSTX (02h): Start of Message'C'-'B'-'0'-'6': Proof of Play reply command'0'-'2' (30h,32h): Get Proof of Play current log commandData(0)-Data(12): Log Data of Proof of Play of STOP (26byte) : Same as “Get Proof of PlayCurrent”------------------------------------------*Log Data of Proof of Play : Data(0)-Data(12)Data(0): Check INPUT PITURE'0'-'0': No mean'0'-'1': VGA'0'-'2': RGB/HV'0'-'3': DVI'0'-'4': HDMI (Set only)