(135/137)24.5 Get Proof of Play Number to NumberThis command is used in order to get Proof of Play number to number log.1) The controller requests the monitor to get Number to Number log of Proof of Play.Header Message Check code DelimiterSOH-'0'-Monitor ID-'0'-'A'-'1'-'0'STX-'C'-'A'-'0'-'6'-'0'-'4'-BNS(H)-BNS(L)-BNE(H)-BNE(L)-ETXBCC CRHeaderSOH (01h) : Start of Header'0' (30h) : ReservedMonitor ID : Specify the Monitor ID from which you want to get status.Ex.) If Monitor ID is '1', specify 'A'.'0' (30h) : Message sender is the controller.'A' (41h) : Message Type is "Command".'1'-'0' (31h, 30h) : Message length is 16 bytes.MessageSTX (02h): Start of Message'C'-'A'-'0'-'6': Proof of Play command'0'-'4' (30h,34h): Get Proof of Play Number to Number log commandBNS(H): Block Number of Start (High byte)BNS(L): Block Number of Start (Low byte)BNE(H): Block Number of Stop (High byte)BNE(L): Block Number of Stop (Low byte)ETX (03h): End of MessageCheck codeBCC: Block Check CodeRefer to the section 4.5 “Check code” for a BCC calculation.DelimiterCR (0Dh): End of packet2) The monitor replies the number to number log of Proof of Play to the controller.Header Message Check code DelimiterSOH-'0'-Monitor ID-'0'-'B'-'2'-'6'STX-'C'-'B'-'0'-'6'-'0'-'4'- BN(H)-BN(L)-Data(0)-Data(1)-Data(2) ---Data(12) -ETXBCC CR* A reply returns 13 bytes of data in order from specified Number to specified Number.Ex) Number to Number:1 to 6Request Number to Number (1 - 6)Reply Log Data 13byte (Number 1)Reply Log Data 13byte (Number 2)Reply Log Data 13byte (Number 3)Reply Log Data 13byte (Number 4)Reply Log Data 13byte (Number 5)Reply Log Data 13byte (Number 6)HeaderSOH (01h) : Start of HeaderPC Monitor