11 Using EffectsAt each Project level (Sound, Group and Master) it is possible to add effects in form of Plug-ins. Each Sound, each Group and the Master can have an unlimited number of insert effectsloaded in their Plug-ins slots. In each Plug-in slot you can load an Internal, Native Instrumentsor External Effect Plug-in.The processing order is always from top to bottom, both in the Plug-in List of the Control area(in Arrange view) and in the channel strip of the Mixer (in Mix view). In the Plug-in Strip of theMix view the processing order is from left to right.For Sounds, the first Plug-in slot is often hosting an Instrument Plug-in (Sampler, Drum-synth, Native Instruments or External Plug-in) — this allows the Sound to generate itsown audio. If instead you plug an effect to the first Plug-in slot of a Sound, this Soundwill act as a bussing point for other Sounds and Groups, and you will find this Sound inthe various Dest. selectors in the Output properties of other Sounds and Groups. Seesection ↑11.1, Applying Effects to a Sound, a Group or the Master below for more infor-mation.Most of the features used in the procedures mentioned in this chapter have been already de-scribed in chapter ↑6, Working with Plug-ins — in MASCHINE, effects are just a certain typeof Plug-ins. Nevertheless, we illustrate them here with various effect-oriented examples. Fur-thermore, from time to time we will use the Mix view instead of the default Arrange view —indeed, the intuitive routing facilities of the Mixer make it particularly well suited for quicklysetting up advanced effect routings.11.1 Applying Effects to a Sound, a Group or the MasterThe procedures for applying an effect at the Sound, Group or Master level are very similar.11.1.1 Adding an EffectLet’s add an Effect Plug-in somewhere in the Project. We first describe the detailed procedurein Arrange view, then we will show the equivalent procedure in Mix view.Using EffectsApplying Effects to a Sound, a Group or the MasterMASCHINE MIKRO - Manual - 581