6 – Basic Operations–Punch-in and punch-out36 TASCAM DA-98HRedited to sample accuracy, either from a list ofnumerical values or “on-the-fly” in real time.The DA-98HR provides a rehearsal mode which sim-ulates the punching process, allowing the artists toperfect the timing of the new material.The mechanics of punching on a digital recorderappear to the operator to be the same as on an analogrecorder.Crossfading, however, is an important and usefulfunction on digital recorders, to ensure continuitybetween original and punched material. In the case ofthe DA-98HR, this crossfade time is adjustable from10 milliseconds to 200 milliseconds (7.4, “Crossfadetime”) .The AUTO MON mode is essential here: in bothrehearsal and punch modes, the material prior to thepunch point is monitored from the tape. The monitor-ing of armed tracks changes to source while rehears-als and punching are carried out and then changes tomonitoring the tape again after the punch-out point.6.6.1 Overview of punch proceduresA typical way in which a punch is performed (this isall explained in more detail later in this section) is:1 Press the AUTO MON key i to enable auto-matic monitor switching (see 5, “Monitoringmodes”).2 Press the RHSL key L to put the unit into“rehearsal learn” mode and set the punchpoints using the RECORD and PLAY keys.Fine-tune the punch points if necessary usingthe menu system (6.6.4, “Setting and editingpunch points using the menus”).3 Press the RHSL key again to start rehearsingthe punch. When PLAY is pressed, the unitdrops into simulated record mode at the punchin point and out again at the punch-out point.It also automatically rewinds to an appropriatepre-roll point following the punch-out. No newmaterial is recorded at this stage (6.6.6,“Rehearsing the punch-in”).4 When ready for the take, press the AUTOPUNCH key M so that the indicator flashes.Now when PLAY is pressed, the unit records atthe punch-in point and drops out at the punch-out point (6.6.8, “Recording the punch-in”).5 To replay and check the punch, press PLAY toplay back the original and the punched mate-rial (6.6.9, “Reviewing the punched material”).The AUTO PUNCH indicator is now steadily lit.6 Press AUTO PUNCH (flashing indicator) againto re-record the punch, or unarm the track(s)and press CLEAR G to exit the punch mode.NOTEAlthough it is theoretically possible to perform punchrecording in either the confidence mode (5.3, “Confidencemode”) or the ALL INPUT mode (5.1.1, “ALL INPUT andINPUT MONITOR”) , the monitoring in these modes doesnot make it easy to perform accurate punch operations. Wesuggest that you turn these modes off if you want to per-form punch operations.6.6.2 Automatic punch point settingWhenever recording takes place, the time whenrecording begins is automatically stored as a punch-in time, and the time when recording stops (wheneither the STOP or the PLAY key is pressed) is storedas a punch-out time.There are other ways in which you can set thesepoints, as described below:6.6.3 Setting punch points “on the fly”This method demands sharp reflexes (but you canedit the punch points later as we show below).1 Press the AUTO MON key i (the indicatorlights).2 Arm the track(s) on which you will be record-ing (use the REC FUNCTION keys). The INPUTMONITOR indicator(s) of any armed track(s)light and monitoring changes to input sourcerecording for these tracks.3 Press the RHSL (rehearsal) key L.The indicator flashes, showing that the DA-98HR is in “rehearsal learn” mode.4 Rewind the tape to before where the punch isto occur.Pre-rollpointPunch-inpointPost-rollpointPunch-outpointPre-roll time Post-roll timeRehearsal learnTAPE SOURCE TAPERehearsalTAPE SOURCE TAPEAUTO PUNCHTAPE SOURCE TAPEReplay checkTAPE TAPE TAPE