© 2017 MA Lighting Technology GmbH | Dachdeckerstr. 16 | D-97297 Waldbüttelbrunn | GermanyPhone +49 5251 688865-30 | tech.support (at)malighting.com | www.malighting.comVersion 3.327.2. Create worldsWorlds are created in the programmer, and stored in the World Pool.Worlds may be thought of as matrix with rows (fixtures) and columns (attributes), and you may eliminate rows and/orcolumns.The created world will contain the rows of the current selection, and the columns of any active attribute. If noattributes were active, all columns/attributes will be included in the created world.Try this:1. Select fixture 1 Thru 5 (or any 5 fixtures in your show).2. Press Store followed by an empty world in the World Pool.3. Tap the new world.You will now only have programming access to fixture 1 thru 5, which is reflected by the Fixture Sheet Window. Youhave access to all attributes.Worlds do not contain any values, but you need to have active attribute values if you want to have the attributeinformation or filtering in the world.Try this:1. Tap world 1 (Full) in the Worlds Pool.2. Select fixture 1 Thru 5 (or any 5 fixtures in your show).3. Give the fixtures a dimmer value - does not matter what value.4. Press Store followed by an empty world in the World Pool.5. Tap the new world.Look in a Fixture Sheet. Here you can see that it is only allowed to select the five fixtures and it is only possible tocontrol the dimmer values.As usual it is really a good idea to name the worlds as soon as they are created.27.3. Auto create worldsgrandMA2 can automatically create worlds, based on the selections.It is done from the Auto Create menu. It is found by pressing the Setup key and then tapping the Auto Createbutton under Show.The menu could look like this:971