Contents - Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- Table Of Contents
- welcome to maschine
- MASCHINE Documentation
- Document Conventions
- New Features in MASCHINE 2.7.10
- New Features in MASCHINE 2.7.8
- New Features in MASCHINE 2.7.4
- New Features in MASCHINE 2.7.3
- Quick Reference
- Controlling the Software Views from Your Controller
- MASCHINE Project Overview
- Arrangement
- MASCHINE Hardware Overview
- CONTROL Section
- TRANSPORT Section
- PADS Section
- MASCHINE Software Overview
- Header
- Browser
- Arranger
- Control Area
- Pattern Editor
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Switching between Ideas View and Song View
- Showing/Hiding the Browser
- Showing/Hiding the Control Lane
- common operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Differences between Stand-Alone and Plug-in Mode
- Switching Instances
- Controlling Various Instances with Different Controllers
- Preferences – General
- Preferences – Audio
- Preferences – MIDI
- Preferences – Default
- Preferences – Library
- Preferences – Plug-ins
- Preferences – Hardware
- Preferences – Colors
- Integrating MASCHINE into a MIDI Setup
- Send MIDI Clock
- Syncing MASCHINE using Ableton Link
- Joining and Leaving a Link Session
- Browser Basics
- Browsing the Library vs. Browsing Your Hard Disks
- Searching and Loading Files from the Library
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank on the Controller
- Selecting a File Type
- Choosing Between Factory and User Content
- Performing a Text Search
- Additional Browsing Tools
- Auditioning Instrument Presets
- Auditioning Samples
- Loading Groups with Patterns
- Loading Groups with Routing
- Using Favorites in the Browser
- Editing the Files' Tags and Properties
- Attribute Editor Basics
- The BANK
- The TYPES and MODES
- The PROPERTIES
- Overview of the FILES Pane
- Using Favorites
- Using the Location Bar
- Navigating to Recent Locations
- Using the Result List
- Importing Files to the MASCHINE Library
- Locating Missing Samples
- Using Quick Browse
- Overview of the Sounds, Groups, and Master
- The Sound, Group, and Master Channels
- Similarities and Differences in Handling Sounds and Groups
- Selecting Multiple Sounds or Groups
- Managing Sounds
- Loading Sounds
- Pre-listening to Sounds
- Renaming Sound Slots
- Changing the Sound's Color
- Saving Sounds
- Copying and Pasting Sounds
- Moving Sounds
- Resetting Sound Slots
- Managing Groups
- Creating Groups
- Loading Groups
- Renaming Groups
- Changing the Group's Color
- Saving Groups
- Copying and Pasting Groups
- Reordering Groups
- Deleting Groups
- Exporting MASCHINE Objects and Audio
- Saving a Project with its Samples
- Exporting Audio
- Importing Third-Party File Formats
- Importing MPC Programs to Groups
- Playing on the Controller
- Choosing a Pad Input Mode
- Adjusting the Base Key
- Using Choke Groups
- Using Link Groups
- Adjusting the Key, Choke, and Link Parameters for Multiple Sounds
- Playing Tools
- Choke All Notes
- Level, Tempo, Tune, and Groove Shortcuts on Your Controller
- Performance Features
- Selecting a Scale and Creating Chords
- Scale and Chord Parameters
- Creating Arpeggios and Repeated Notes
- Swing on Note Repeat / Arp Output
- Working with Plug-ins
- First Plug-in Slot of Sounds: Choosing the Sound's Role
- Loading, Removing, and Replacing a Plug-in
- Adjusting the Plug-in Parameters
- Using Side-Chain
- Alternative: the Plug-in Strip
- Saving Plug-in Presets
- Recalling Plug-in Presets
- Removing a Default Plug-in Preset
- The Sampler Plug-in
- Page 1: Voice Settings / Engine
- Page 2: Pitch / Envelope
- Page 3: FX / Filter
- Page 4: Modulation
- Page 5: LFO
- Page 6: Velocity / Modwheel
- Using Native Instruments and External Plug-ins
- Opening/Closing Plug-in Windows
- Using the VST/AU Plug-in Parameters
- Setting Up Your Own Parameter
- Using VST/AU Plug-in Presets
- Multiple-Output Plug-ins and Multitimbral Plug-ins
- Using the Audio Plug-in
- Loading a Loop into the Audio Plug-in
- Editing Audio in the Audio Plug-in
- Using Loop Mode
- Using Gate Mode
- Using the Drumsynths
- Drumsynths – General Handling
- Shared Parameters
- The Kicks
- Kick – Sub
- Kick – Tronic
- Kick – Dusty
- Kick – Grit
- Kick – Rasper
- Kick – Snappy
- Kick – Bold
- Kick – Maple
- Kick – Push
- The Snares
- Snare – Volt
- Snare – Bit
- Snare – Pow
- Snare – Sharp
- Snare – Airy
- Snare – Vintage
- Snare – Chrome
- Snare – Iron
- Snare – Clap
- Snare – Breaker
- The Hi-hats
- Hi-hat – Silver
- Hi-hat – Circuit
- Hi-hat – Memory
- Hi-hat – Hybrid
- Creating a Pattern with Closed and Open Hi-hats
- The Toms
- Tom – Tronic
- Tom – Fractal
- Tom – Floor
- Tom – High
- The Percussions
- Percussion – Fractal
- Percussion – Kettle
- Percussion – Shaker
- The Cymbals
- Cymbal – Crash
- Cymbal – Ride
- Using the Bass Synth
- Bass Synth – General Handling
- Bass Synth Parameters
- Pattern Basics
- Pattern Editor Overview
- Navigating the Event Area
- Following the Playback Position in the Pattern
- Jumping to Another Playback Position in the Pattern
- Group View and Keyboard View
- Adjusting the Arrange Grid and the Pattern Length
- Adjusting the Step Grid and the Nudge Grid
- Recording Patterns in Real Time
- The Record Prepare Mode
- Using the Metronome
- Recording with Count-in
- Quantizing while Recording
- Recording Patterns with the Step Sequencer
- Editing Events in Step Mode
- Editing Events
- Creating Events/Notes
- Selecting Events/Notes
- Editing Selected Events/Notes
- Deleting Events/Notes
- Cut, Copy, and Paste Events/Notes
- Quantizing Events/Notes
- Quantization While Playing
- Doubling a Pattern
- Adding Variation to Patterns
- Recording and Editing Modulation
- Which Parameters Are Modulatable
- Recording Modulation
- Creating and Editing Modulation in the Control Lane
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- The Pattern Manager and Pattern Mode
- Selecting Patterns and Pattern Banks
- Creating Patterns
- Deleting Patterns
- Creating and Deleting Pattern Banks
- Naming Patterns
- Changing the Pattern's Color
- Duplicating, Copying, and Pasting Patterns
- Moving Patterns
- Adjusting Pattern Length in Fine Increments
- Exporting MIDI from Patterns
- Importing MIDI to Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Sending External Audio to Sounds
- Configuring the Main Output of Sounds and Groups
- Setting Up Auxiliary Outputs for Sounds and Groups
- Configuring the Master and Cue Outputs of MASCHINE
- Mono Audio Inputs
- Configuring External Inputs for Sounds in Mix View
- Configuring External Inputs for Sounds in MASCHINE MIKRO
- Triggering Sounds via MIDI Notes
- Triggering Scenes via MIDI
- Controlling Parameters via MIDI and Host Automation
- Selecting VST/AU Plug-in Presets via MIDI Program Change
- Sending MIDI from Sounds
- Creating Custom Sets of Parameters with the Macro Controls
- Macro Control Overview
- Assigning Macro Controls Using the Software
- Mix View Basics
- Mix View Elements
- the mixer
- Displaying Groups vs. Displaying Sounds
- Adjusting the Mixer Layout
- Selecting Channel Strips
- Managing Your Channels in the Mixer
- Adjusting Settings in the Channel Strips
- Using the Cue Bus
- The Plug-in Chain
- The Plug-in Strip
- The Plug-in Header
- Panels for Drumsynths and Internal Effects
- Panel for the Sampler
- Custom Panels for Native Instruments Plug-ins
- Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only)
- using effects
- Other Operations on Effects
- Using the Side-Chain Input
- Applying Effects to External Audio
- Step 2: Set up a Sound to Receive the External Input
- Step 3: Load an Effect to Process an Input
- Creating a Send Effect
- Step 2: Route Audio to the Send Effect
- A Few Notes on Send Effects
- Creating Multi-Effects
- Effect Reference
- Dynamics
- Gate
- Transient Master
- Limiter
- Maximizer
- Filtering Effects
- Filter
- Cabinet
- Modulation Effects
- Flanger
- Freq Shifter
- Phaser
- Spatial and Reverb Effects
- Metaverb
- Reflex
- Reverb (Legacy)
- Reverb
- Reverb Hall
- Plate Reverb
- Delays
- Grain Delay
- Grain Stretch
- Resochord
- Distortion Effects
- Lofi
- Saturator
- Perform FX
- Burst Echo
- Reso Echo
- Ring
- Stutter
- Tremolo
- Scratcher
- Arranger Basics
- Navigating Song View
- Following the Playback Position in Your Project
- Performing with Scenes and Sections using the Pads
- Using Ideas View
- Creating Scenes
- Assigning and Removing Patterns
- Selecting Scenes
- Deleting Scenes
- Creating and Deleting Scene Banks
- Clearing Scenes
- Reordering Scenes
- Making Scenes Unique
- Appending Scenes to Arrangement
- Naming Scenes
- Changing the Color of a Scene
- Using Song View
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Adjusting the Length of a Section Using the Software
- Adjusting the Length of a Section Using the Controller
- Clearing a Pattern in Song View
- Making Sections Unique
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Selecting a Pattern in Song View
- Coloring a Pattern in Song View
- Enabling Auto Length
- Looping
- Setting the Loop Range Using the Controller
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Opening the Sample Editor
- recording audio
- Opening the Record
- Selecting the Source and the Recording Mode
- Arming, Starting, and Stopping the Recording
- Checking Your Recordings
- editing a sample
- Using the Edit
- Audio Editing Functions
- slicing a sample
- Opening the Slice
- Adjusting the Slicing Settings
- Live Slicing
- Delete All Slices
- Manually Adjusting Your Slices
- Applying the Slicing
- Mapping Samples to Zones
- Zone Page Overview
- Selecting and Managing Zones in the Zone List
- Selecting and Editing Zones in the Map View
- Editing Zones in the Sample View
- Adjusting the Zone Settings
- Adding Samples to the Sample Map
- Preparations
- Name and Color Your Groups, Patterns, Sounds and Scenes
- Basic Techniques
- Special Tricks
- troubleshooting
- Registration Support
- Glossary
- Index
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9.3.8 Snare – Iron ............................................................................................................... 3969.3.9 Snare – Clap ............................................................................................................. 3989.3.10 Snare – Breaker ......................................................................................................... 4009.4 The Hi-hats ................................................................................................................................. 4029.4.1 Hi-hat – Silver ........................................................................................................... 4039.4.2 Hi-hat – Circuit ......................................................................................................... 4059.4.3 Hi-hat – Memory ........................................................................................................ 4079.4.4 Hi-hat – Hybrid .......................................................................................................... 4099.4.5 Creating a Pattern with Closed and Open Hi-hats ..................................................... 4119.5 The Toms .................................................................................................................................... 4129.5.1 Tom – Tronic .............................................................................................................. 4149.5.2 Tom – Fractal ............................................................................................................ 4169.5.3 Tom – Floor ................................................................................................................ 4209.5.4 Tom – High ................................................................................................................ 4229.6 The Percussions .......................................................................................................................... 4239.6.1 Percussion – Fractal .................................................................................................. 4259.6.2 Percussion – Kettle .................................................................................................... 4289.6.3 Percussion – Shaker .................................................................................................. 4309.7 The Cymbals ............................................................................................................................... 4349.7.1 Cymbal – Crash ......................................................................................................... 4369.7.2 Cymbal – Ride ........................................................................................................... 43810 Using the Bass Synth ................................................................................................. 44110.1 Bass Synth – General Handling .................................................................................................. 44210.1.1 Parameter Organization ............................................................................................. 44210.1.2 Bass Synth Parameters ............................................................................................. 444Table of ContentsMASCHINE MIKRO - Manual - 12
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